If there's an option for black frame insertion, check that out as an alternative too. Enough so that Hollywood as an industry seems unlikely to adopt something that would so alienate audiences (aka their customers).Īnd if you do get a TV with 120Hz capability, almost all have the ability to turn off motion smoothing, aka the soap opera effect, so it will look like your old TV. Thankfully, these experiments in high frame rate, or HFR, have continually been met with derision. It completely negates the suspension of disbelief: They're no longer characters in a world, but actors on a set. Increasing that, something several Hollywood directors have tried, is rife with peril. With decades of conditioning, most people associate the "look" of 24fps content with fiction. However, the same isn't true with live-action fictional content, like most TV shows and movies. Games with higher frame rates are smoother and can be more realistic, though some other aspect of graphical detail must be reduced on the limited hardware of game consoles. TVs with higher frame rates themselves produce less motion blur, though potentially with soap opera effect issues. Higher frame rate cameras can record smoother motion, with less motion blur. From the charming graphics to the smooth vibes of the narrator perfectly blended with a magical soundtrack, and the 10-12 hours of action-packed exploration and combat, Bastion is like kicking back with your favorite interactive storybook. The race to increase fps doesn't have much of a downside. Bastion is one of the most original titles Ive played in quite some time. There are, potentially, some benefits for competitive multiplayer with higher frame rates, with less and less time spent "waiting" for the computer to update an image. On the PC side, there are gaming monitors capable of 144Hz (more on Hz vs fps in the next section). Also, both Sony on the PlayStation 5 and Microsoft with FPS Boost have older titles that now run at higher frame rates. Not every game supports higher frame rates, though many new games do (and will). The image won't be as detailed, but the motion will be smoother.Ī game designer might decide that their game looks and plays better at 60 or 120fps, despite these limitations, but it depends. With some games, the console might even reduce the game's resolution and then upconvert it at the output to hit the maximum frame rate. That cost might be fewer polygons, less detail in objects on screen, more basic lighting, less complex textures and so on. Because the graphics processing on all consoles is limited, higher frame rates come at a cost. Compare that with low frame rates, where the onscreen action will stutter and pause. With games, higher frame rates can result in smoother, more natural-looking images. The Xbox Series X can output video up to 120 fps.
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